Tool
Health
Pygmalien

Globe
At the start of each day, gain 100 Max Health.
Drops from
Merchants:













Deadly
At the start of each day, an item gains +20% Crit Chance.
Fiery
At the start of each day, a Burn item gains +2 Burn.
Golden
At the start of each day, an item gains +1
value.
Heavy
At the start of each day, a Slow item gains +0.2 Slow duration.
Icy
At the start of each day, a Freeze item gains +0.1 Freeze duration.
Obsidian
At the start of each day, a Weapon gains +20 Damage.
Radiant
Adjacent items are affected by Freeze and Slow for half as long.
Restorative
At the start of each day, a
Heal
item gains +20Heal.
Shielded
At the start of each day, a shield item gains +20 shield.
Shiny
This has double Max Health gain.
Toxic
At the start of each day, a Poison item gains +2 Poison.
Turbo
At the start of each day, a Haste item gains +0.2 Haste duration.